To make a companion a vassal first you must meet these conditions. Be the owner of a kingdom. Own two or more settlements/castles. Have a companion in your party that you can talk too. Have more than 5 gold. Once you meet these conditions follow these steps: Navigate to the settlement/castle you want to grant to your companion.
If you are king and give them their own clan, then yes. If they stay in your clan they will be childless. As in, if they’re in your party right? If you just leave them at a town with their spouse they’ll make a child regardless if your a king or not. Same rules apply to them aswell. If your brother or male family member is married and in a
Even in another skills so you can lvl up. BTW, some hints how to lvl up your companions: 1. You need to search perks like 1 handed, polearm, athletic, riding, tactic, medicine. Dou you some widnows to improve this? To increase tactic and medicine you should create party with companion and just leave him to do his things.
This can happen at random for the most part, but it is also heavily influenced by their personality, their experience with their last kingdom, your renown, and how many unassigned fiefs you have. Trying to get other lords to join your kingdom is heavily dependent on renown, number and location of fiefs, kingdom's total troop size, affection
Fiefs are the villages, towns, and castles scattered about the map. Each fief is owned by a vassal or, in the case of the capital city of a faction, the ruler of that faction. Fiefs can change hands in several ways, the most common way being during wartime. Villages, unlike castles and towns, cannot be captured directly. Instead, villages are associated with a nearby castle or town and when
The companion system in Mount & Blade II: Bannerlord allows you to customize almost every aspect of each companion. You can choose what weapons and armour they use, what attributes, skills and perks they will invest in, and even what role they will play in your clan between Scout, Engineer, Quartermaster, and Surgeon. The only thing you have no
Because we have the ability to create Companion Groups, we should have the ability to cross-party equip them. Cross-Army interactions need to be in there, too. And, intra-Army communications is non-existent. There's a boatload of standard Warband dialogues yet to be included, IMO. And, there's a ton of new ones needed, especially for Companion
This is also an excellent way to start your own kingdom from scratch. 4 parties of 100+ and good policies (royal guard, noble retinues) and you can easily have an army of ~600 to start taking towns and castles as you please.
Some companions specifically have high skills that are noticeably useful, like Medicine, Engineering, and Scouting, while some others have things like Steward, Trade, Tactics, and Rougery. Is there a benefit for having companions with these last ones? Do perks marked as "personal" apply if they're in the party since they're not marked as a role? For example, if I have a companion with a higher
With 3 companions, that gives you a total of 400 stamina instead of the normal 100. Also, none of them have any ranks in smithing, which means it'll be quick to level early on, so you can potentially get them some focus points to move around early on.
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